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== Action Restriction Node == The `ActionRestrictionNode` is a module that manages all items of the type 'ActionRestrictionNode' within a game. It primarily deals with setting and modifying the available actions and movements a player can perform in the game. Its key features and options include: * Restrictions on the number of jumps a player can make. * Option to allow or disallow the use of a backpack. * Controls on whether a player is allowed to 'Sprint', 'Mantle', 'WallRun', 'Evade', 'Aim', and 'Hipfire'. * These settings apply both globally and on a per-player basis. === Usage === `ActionRestrictionNode` comes with a set of default action restrictions, that can be overridden or altered as per requirement. *The basic usage involves placing this node within your game editor, and configuring the action restrictions as needed. *Restrictions are applied via the `ModuleLogic` when the item is activated for a player or globally. *Equally, upon deactivation, the restrictions are reverted to the default settings. *The `PlayerId` option allows targeting specific players for applying or removing restrictions. === Examples === ==== Restricting Sprint and Jumps for a Player ==== To restrict a specific player from sprinting and allow them only 1 jump, the `ActionRestrictionNode` can be configured as: *Set `PlayerId` to the Id of the desired player. *Activate the node for the player with settings: **`Jumps` set to `1`. **`Allow Sprint` set to `False`. ==== Global Restrictions ==== A scenario where all players are restricted from using Backpacks and are allowed only 2 jumps can be configured as: *Activate the node globally with settings: **`Jumps` set to `2`. **`AllowBackpack` set to `False`. ==== Reverting Restrictions ==== Reverting any restrictions applied can be achieved by deactivating the node for a specific player or globally, as per the situation. Deactivation automatically reverts the settings to default. Please note, `ActionRestrictionNode` checks for validity at each step, ensuring that any applied restrictions are valid and actionable. It responds accordingly when a player joins or leaves the game.
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