Editing
Anatomy of a Node
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
__TOC__ The logic nodes system is a visual approach to building and scripting logic within the ARCADIA editor. It has many similarities to typical written scripting language, such as variables, lists, conditionals, etc. Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle. This allows to quickly build fully featured experiences, while still retaining the flexibility to customize and design your own features. {{CustomHeader|Title=Components of a Node}} A node is typically split into three types of nodules: <div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: left; width: 60px; margin-right: 35px; "> [[File:NodeHeader.jpg|center|link=|50px|50px]] </div> <h3>Header</h3> <p>Icon at the top of the node. It indicates at a glance what node this is, and allows you to select and move the node.</p></br> <div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: left; width: 60px; margin-right: 35px; "> [[File:ExecutionNodule.jpg|center|link=|50px|50px]] </div> <h3>Execution Nodules</h3> <p>These nodules are responsible for controlling the execution of the nodes. Typically, all nodes will have some Input Execution Nodules, which will trigger the node behavior, and Output Execution Nodules, which will be fired when the node has executed its behavior.</p> <p>You can distinguish Execution Nodules by their <span style="color: orange;">Orange colour</span>, which is unique to this type of nodule.</p></br> <div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: left; width: 60px; margin-right: 35px; "> [[File:DataNodule.jpg|center|link=|50px|50px]] </div> <h3>Data Nodules</h3> <p>These nodules are the data used by the nodes to configure their behavior. Similarly to execution nodules, there are Input Data Nodules, which are the parameters controlling the node’s behavior, and Output Data Nodules, which are the results from the node behavior.</p> <p>Data is sent together with execution, but it’s the execution nodules which control whether a node will accomplish its behavior.</p></br> {{CustomHeader|Title=Connecting Nodes}} Nodes are connected by arrows, indicating the direction of the execution. The tail of the arrow indicates the sender, while the point indicates the receiver. Only nodules of identical signatures can be connected together : Execution nodule to execution nodule, actor nodules to actor nodule, etc. There are two ways of connecting nodes: <h3>Nodule to Nodule Connection</h3> Using the left mouse button, drag from the sending nodules to the receiving nodule. <div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: left; width: 450px; margin-right: 35px; "> [[File:LinkingNodes.jpg|center|link=|450px|450px]] </div><br><br><br><br><br><br><br><br><br> <h3>Multiple Selection Connection - 2D linking</h3> Selecting your sending node first, then selecting the receiver node while holding control, will allow to connect nodules using the logic linking UI. Check [[2D Logic Linking]] page for more details on how this works. <div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: left; width: 450px; margin-right: 35px; "> [[File:2DLinking.jpg|center|link=|450px|450px]] </div>
Summary:
Please note that all contributions to EVERYWHERE wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
EVERYWHERE wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:CustomHeader
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Main navigation
EVERYWHERE WIKI
Main Page
Random Page
Recent Changes
EVERYWHERE
Community Links
Reddit
Discord
Player Support
Welcome to ARCADIA
Stamps
ARCs
Logic
Gamemode Templates
Wheeled Race
Free For All (FFA)
Team Deathmatch
Power Grab
Gun Game
See all
Tutorials
Moving Platforms
Sliding Doors
Exploding Barrel
Advanced Sliding Doors
Interactive Light
See all
Tools
What links here
Related changes
Special pages
Page information