Editing Anatomy of a Node
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The logic nodes system is a visual approach to building and scripting logic within the Arcadia editor. It has many similarities to typical written scripting language, such as variables, lists, conditionals, etc. | |||
The logic nodes system is a visual approach to building and scripting logic within the | |||
Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle. | Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle. | ||
This allows to quickly build fully featured experiences, while still retaining the flexibility to customize and design your own features. | This allows to quickly build fully featured experiences, while still retaining the flexibility to customize and design your own features. | ||
{{CustomHeader|Title=Components of a Node}} | {{CustomHeader|Title=Components of a Node}} | ||
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<p>These nodules are the data used by the nodes to configure their behavior. Similarly to execution nodules, there are Input Data Nodules, which are the parameters controlling the node’s behavior, and Output Data Nodules, which are the results from the node behavior.</p> | <p>These nodules are the data used by the nodes to configure their behavior. Similarly to execution nodules, there are Input Data Nodules, which are the parameters controlling the node’s behavior, and Output Data Nodules, which are the results from the node behavior.</p> | ||
<p>Data is sent together with execution, but it’s the execution nodules which control whether a node will accomplish its behavior.</p | <p>Data is sent together with execution, but it’s the execution nodules which control whether a node will accomplish its behavior.</p> | ||