Editing Anatomy of a Node
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
__NOTOC__ | |||
The logic nodes system is a visual approach to building and scripting logic within the | The logic nodes system is a visual approach to building and scripting logic within the Arcadia editor. It has many similarities to typical written scripting language, such as variables, lists, conditionals, etc. | ||
Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle. | Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle. | ||
Line 28: | Line 28: | ||
<p>These nodules are the data used by the nodes to configure their behavior. Similarly to execution nodules, there are Input Data Nodules, which are the parameters controlling the node’s behavior, and Output Data Nodules, which are the results from the node behavior.</p> | <p>These nodules are the data used by the nodes to configure their behavior. Similarly to execution nodules, there are Input Data Nodules, which are the parameters controlling the node’s behavior, and Output Data Nodules, which are the results from the node behavior.</p> | ||
<p>Data is sent together with execution, but it’s the execution nodules which control whether a node will accomplish its behavior.</p | <p>Data is sent together with execution, but it’s the execution nodules which control whether a node will accomplish its behavior.</p> | ||