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This is a WIP page for template testing {{LogicNode |title=Action Restriction Node |image=Logic nodes icon.jpg |logicObjectType=Example Type |assetMenuLocation=Example Location add more text here see how the table looks |performanceImpactScore=High |description=The Action Restriction primarily deals with setting and modifying the available actions and movements a player can perform in the game. Its key features and options include: *Restrictions on the number of jumps a player can make. *Option to allow or disallow the use of a backpack. *Controls on whether a player is allowed to 'Sprint', 'Mantle', 'WallRun', 'Evade', 'Aim', and 'Hipfire'. *These settings apply both globally and on a per-player basis. |expandedDescription=Detailed description here. |gameplayGif=Logic nodes icon.jpg |requirements=List out other nodes or items it needs to work. |limitations=Any objects it doesnโt work with or known limitations. |attributes=<tr><td>Location Attachment</td><td>Keep World, Snap To Target</td><td>do stuff in your ARC</td></tr> |logicLinking=List events and functions and describe them. |outgoingEvents=<tr><td>Target Parent</td><td>Description of Target Parent</td></tr> |incomingFunctions=<tr><td>Attach Actors</td><td>Description of Attach Actors</td></tr> |commonUseCases=Provide examples of how this logic is used. |similarLogicObjects=Related logic and other logic of the same type. |patchUpdates=<tr><td>Patch 1.0</td><td>Initial Release</td><td>Note about the patch</td></tr> |assetLibraryLinks=Standard link table to all asset library pages with breakdown by category. }}
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