Anatomy of a Node: Difference between revisions

From EVERYWHERE wiki
Jump to navigation Jump to search
Created page with "The logic nodes system is a visual approach to building and scripting logic within the Arcadia editor. It has many similarities to typical written scripting language, such as variables, lists, conditionals, etc. Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle. This allows to quickly build fully featured experiences, while still..."
 
No edit summary
(One intermediate revision by the same user not shown)
Line 1: Line 1:
The logic nodes system is a visual approach to building and scripting logic within the Arcadia editor. It has many similarities to typical written scripting language, such as variables, lists, conditionals, etc.   
__NOTOC__
The logic nodes system is a visual approach to building and scripting logic within the ARCADIA editor. It has many similarities to typical written scripting language, such as variables, lists, conditionals, etc.   


Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle.   
Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle.   


This allows to quickly build fully featured experiences, while still retaining the flexibility to customize and design your own features.   
This allows to quickly build fully featured experiences, while still retaining the flexibility to customize and design your own features.   


{{CustomHeader|Title=Components of a Node}}
{{CustomHeader|Title=Components of a Node}}

Revision as of 09:05, 24 June 2024

The logic nodes system is a visual approach to building and scripting logic within the ARCADIA editor. It has many similarities to typical written scripting language, such as variables, lists, conditionals, etc.

Nodes range from simple building blocks like math operators to full systems like complete UI panels or complex queries allowing to morph the player into any object, or to spawn a vehicle.

This allows to quickly build fully featured experiences, while still retaining the flexibility to customize and design your own features.

Components of a Node

A node is typically split into three types of nodules:

Header

Icon at the top of the node. It indicates at a glance what node this is, and allows you to select and move the node.


Execution Nodules

These nodules are responsible for controlling the execution of the nodes. Typically, all nodes will have some Input Execution Nodules, which will trigger the node behavior, and Output Execution Nodules, which will be fired when the node has executed its behavior.

You can distinguish Execution Nodules by their Orange colour, which is unique to this type of nodule.


Data Nodules

These nodules are the data used by the nodes to configure their behavior. Similarly to execution nodules, there are Input Data Nodules, which are the parameters controlling the node’s behavior, and Output Data Nodules, which are the results from the node behavior.

Data is sent together with execution, but it’s the execution nodules which control whether a node will accomplish its behavior.