Coordinate System: Difference between revisions

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Created page with "{{CustomHeader|Title=Coordinate System in Arcadia}} <p>The Arcadia editor uses a Standard Cartesian Coordinate System to represent positions and rotations in a three-dimensional space.</p> link=|350px|350px <p>Each coordinate axis has a specific color:</p> <ul> <li><strong>X-axis:</strong> Red</li> <li><strong>Y-axis:</strong> Green</li> <li><strong>Z-axis:</strong> Blue</li> </ul> <p>The convention is to use a left-handed coordinate sy..."
 
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{{CustomHeader|Title=Coordinate System in Arcadia}}
<p>ARCADIA editor uses a Standard Cartesian Coordinate System to represent positions and rotations in a three-dimensional space.</p>
 
<p>The Arcadia editor uses a Standard Cartesian Coordinate System to represent positions and rotations in a three-dimensional space.</p>


[[File:Coordinates.jpg|link=|350px|350px]]
[[File:Coordinates.jpg|link=|350px|350px]]

Latest revision as of 10:04, 26 June 2024

ARCADIA editor uses a Standard Cartesian Coordinate System to represent positions and rotations in a three-dimensional space.

Each coordinate axis has a specific color:

  • X-axis: Red
  • Y-axis: Green
  • Z-axis: Blue

The convention is to use a left-handed coordinate system:

  • The X axis determines how far forward or backward an item is positioned.
  • The Y axis determines how far right or left an item is positioned.
  • The Z axis determines the height, how far above or below an item is positioned.