Stamps: Difference between revisions

From EVERYWHERE wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: right; width: 300px;  margin-right: 35px;">
{{CustomHeader2|Title=[[Creating a Stamp]]}}
    </div> 
</div></div>
__NOTOC__
__NOTOC__
Stamps are the building blocks of EVERYWHERE.
Stamps are building “blocks” that anyone can make and can be practically anything. A Stamp can differ from a simple prop all the way to a whole game level, with many other possibilities in between. Stamps can be gameplay components, moving objects, enemies, puzzles, and many more. They are designed to be easily shared and remixed by anyone in the EVERYWHERE community.


<h1>What is a Stamp?</h1>
<h1>The importance of a Stamp</h1>


Stamps can take on various shapes, sizes, and levels of interactivity. They can be whole levels, gameplay components, moving objects, enemies, puzzles, or simple props.   
Stamps allow anyone to use and remix the creations of others. They inspire creativity and encourage collaboration. A Builder can select and remix any content from the community and accelerate the prototyping process. This is important as it means less time is spent starting from scratch and more time fine-tuning your idea, using community Stamps to bring your ARC to life.   


Any creation in ARCADIA, the building and self-publishing tools within EVERYWHERE, can be converted into a Stamp, which can then be freely shared with the whole community, close friends, or kept private.  
Stamps also extend the lifespan of content, allowing a Stamp to be remixed for years while always recognizing the original Builder and each contributor.


Stamps are always free in EVERYWHERE so the joy of building never comes with a cost.
<h1>The Fundamentals of a Stamp </h1>


Stamps can be used in user-made environments ([[ARCS|ARCs]]) to create or enhance gameplay. Other players can also modify and build with them, and save them as a new, updated Stamp. For instance, if you're creating a racing game but have difficulty with environment design, you can search the Stamps library to find a suitable setting created by another player and incorporate it into your racetrack.   
Anything that is built in ARCADIA can be grouped and turned into a Stamp. Any Stamp can be published to the Stamp Library allowing others to modify and build with them. Their existence is designed to create or enhance gameplay.   


Building your own deathrun or escape room? You can grab puzzles and traps made by the community and drag and drop them into your game instantly. If you like a particular trap Stamp, but want to make it larger and more dangerous such as adding spikes and increasing the player damage impact, you can simply edit and save it as a new Stamp.  
Let’s consider the ways a Stamp can be used when you’re building in EVERYWHERE.


A crediting system links all Stamps, ensuring contributions are always recorded. If a Stamp is used in an ARC, the ARC will credit the original Stamp Builder. If a Stamp is combined with other Stamps into a larger one, the new Stamp will acknowledge the contribution of all the previous Builders.  
For example, imagine you are building a racing game. You know how to build the racetrack, but you are struggling to design the environment. You can search the Stamps Library for a suitable environment that someone else has made and shared, and you can use that to incorporate into your racing game.  


<h1>Why are Stamps important? </h1>
Alternatively, perhaps you are building a Deathrun or an Escape Room. You can take various Puzzle Stamps and Trap Stamps made by the community and drag and drop them into your game. Whilst doing so, you see a particular Trap Stamp that you like but want to make it more dangerous and fitting to your game. You can edit this Stamp by adding Spikes to increase player damage impact and then save it as a new Stamp. 


Stamps turn tools into a community resource, inspiring creativity and encouraging collaboration. They eliminate the "blank canvas" problem by allowing you to select and reuse the best content from the community, which accelerates the prototyping process. Less time is spent starting from scratch, and more is used to enhance the fun by incorporating others' creativity.
With all this sharing and editing, how can you ensure you are credited for your creations?


For instance, if you enjoy a combat game but wish it were set in space, Stamps enable you to take the original arena and adapt it to any setting that suits your preferences.
<h1>A Fair Crediting System</h2>


The transparent crediting system incentivizes collaboration. You can continuously augment Stamps by building on top of them with your friends. The endless remix potential allows a new type of creation trend as you collaborate to build super levels and game components.  
Without going into our monetization plans yet, we can confirm that Stamps will always be free to publish and share. Author information for Stamps is always recorded. When players combine your published Stamp into a new Stamp, you, as the author of it, will be recorded as a contributor to the newly created Stamp.


Stamps are the quickest way to create and can help niche genres gain popularity by enabling anyone to collaborate with anyone. They also extend the lifespan of content, allowing it to be remixed for years while always recognizing the original builder and each contributor.  
Storing author information will allow us to generate a public crediting system in the future that is fair and transparent.


<h1>Why are Stamps relevant today?</h1>
The crediting system will link all Stamps, ensuring that contributions are always recorded: 


The practice of remixing is a powerful catalyst for creative progress, as it brings together the best elements of both past and present innovations.  
*If a Stamp is used in an ARC, the ARC will credit the original Stamp Builder.


In the digital age, an explosion of technology and content platforms, including social media, has democratized the art of remixing. The tools and resources necessary for crafting derivative works are now within reach of anyone, a concept that would have been unthinkable just a few years ago.
*If a Stamp is combined with other Stamps into a larger one, the new Stamp will acknowledge the contribution of all the previous Builders.  


This accessibility has birthed a vibrant read/write culture on the internet, where creators do not just consume art but also interact with it, modify it, and reshape it, contributing to a dynamic, participatory artistic landscape.
<h1>Remixing a Stamp</h1>


Remixes can take various forms. They can be as straightforward as re-editing and mixing existing work or as complex as intricate features, collaborations, and mashups. Some remixes push the boundaries even further, completely re-imagining an original work in an entirely distinctive style or genre
Stamp remixes can take various forms. They can be as straightforward as re-editing and mixing existing works or as complex as adding intricate features, collaborations, and mashups. Some remixes push the boundaries even further and completely re-imagine an original Stamp in an entirely new distinctive style or genre.
 
Often, a remix might be sparked by just a single element, a particular detail, or a thread of inspiration drawn from the 'original' work. This not only expands the life and influence of the original piece but also opens a world of creative possibilities, a symbol of the evolution and progression of art in the modern world.

Latest revision as of 11:33, 26 June 2024

Creating a Stamp

Stamps are building “blocks” that anyone can make and can be practically anything. A Stamp can differ from a simple prop all the way to a whole game level, with many other possibilities in between. Stamps can be gameplay components, moving objects, enemies, puzzles, and many more. They are designed to be easily shared and remixed by anyone in the EVERYWHERE community.

The importance of a Stamp

Stamps allow anyone to use and remix the creations of others. They inspire creativity and encourage collaboration. A Builder can select and remix any content from the community and accelerate the prototyping process. This is important as it means less time is spent starting from scratch and more time fine-tuning your idea, using community Stamps to bring your ARC to life.

Stamps also extend the lifespan of content, allowing a Stamp to be remixed for years while always recognizing the original Builder and each contributor.

The Fundamentals of a Stamp

Anything that is built in ARCADIA can be grouped and turned into a Stamp. Any Stamp can be published to the Stamp Library allowing others to modify and build with them. Their existence is designed to create or enhance gameplay.

Let’s consider the ways a Stamp can be used when you’re building in EVERYWHERE.

For example, imagine you are building a racing game. You know how to build the racetrack, but you are struggling to design the environment. You can search the Stamps Library for a suitable environment that someone else has made and shared, and you can use that to incorporate into your racing game.

Alternatively, perhaps you are building a Deathrun or an Escape Room. You can take various Puzzle Stamps and Trap Stamps made by the community and drag and drop them into your game. Whilst doing so, you see a particular Trap Stamp that you like but want to make it more dangerous and fitting to your game. You can edit this Stamp by adding Spikes to increase player damage impact and then save it as a new Stamp.

With all this sharing and editing, how can you ensure you are credited for your creations?

A Fair Crediting System

Without going into our monetization plans yet, we can confirm that Stamps will always be free to publish and share. Author information for Stamps is always recorded. When players combine your published Stamp into a new Stamp, you, as the author of it, will be recorded as a contributor to the newly created Stamp.

Storing author information will allow us to generate a public crediting system in the future that is fair and transparent.

The crediting system will link all Stamps, ensuring that contributions are always recorded:

  • If a Stamp is used in an ARC, the ARC will credit the original Stamp Builder.
  • If a Stamp is combined with other Stamps into a larger one, the new Stamp will acknowledge the contribution of all the previous Builders.

Remixing a Stamp

Stamp remixes can take various forms. They can be as straightforward as re-editing and mixing existing works or as complex as adding intricate features, collaborations, and mashups. Some remixes push the boundaries even further and completely re-imagine an original Stamp in an entirely new distinctive style or genre.