Stamps: Difference between revisions
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Stamps are building “blocks” that anyone can make and can be practically anything. A Stamp can differ from a simple prop all the way to a whole game level, with many other possibilities in between. Stamps can be gameplay components, moving objects, enemies, puzzles, and many more. They are designed to be easily shared and remixed by anyone in the EVERYWHERE community. | |||
Stamps are building “blocks” that anyone can make and | |||
<h1>The importance of a Stamp</h1> | <h1>The importance of a Stamp</h1> |
Latest revision as of 11:33, 26 June 2024
Stamps are building “blocks” that anyone can make and can be practically anything. A Stamp can differ from a simple prop all the way to a whole game level, with many other possibilities in between. Stamps can be gameplay components, moving objects, enemies, puzzles, and many more. They are designed to be easily shared and remixed by anyone in the EVERYWHERE community.
The importance of a Stamp
Stamps allow anyone to use and remix the creations of others. They inspire creativity and encourage collaboration. A Builder can select and remix any content from the community and accelerate the prototyping process. This is important as it means less time is spent starting from scratch and more time fine-tuning your idea, using community Stamps to bring your ARC to life.
Stamps also extend the lifespan of content, allowing a Stamp to be remixed for years while always recognizing the original Builder and each contributor.
The Fundamentals of a Stamp
Anything that is built in ARCADIA can be grouped and turned into a Stamp. Any Stamp can be published to the Stamp Library allowing others to modify and build with them. Their existence is designed to create or enhance gameplay.
Let’s consider the ways a Stamp can be used when you’re building in EVERYWHERE.
For example, imagine you are building a racing game. You know how to build the racetrack, but you are struggling to design the environment. You can search the Stamps Library for a suitable environment that someone else has made and shared, and you can use that to incorporate into your racing game.
Alternatively, perhaps you are building a Deathrun or an Escape Room. You can take various Puzzle Stamps and Trap Stamps made by the community and drag and drop them into your game. Whilst doing so, you see a particular Trap Stamp that you like but want to make it more dangerous and fitting to your game. You can edit this Stamp by adding Spikes to increase player damage impact and then save it as a new Stamp.
With all this sharing and editing, how can you ensure you are credited for your creations?
A Fair Crediting System
Without going into our monetization plans yet, we can confirm that Stamps will always be free to publish and share. Author information for Stamps is always recorded. When players combine your published Stamp into a new Stamp, you, as the author of it, will be recorded as a contributor to the newly created Stamp.
Storing author information will allow us to generate a public crediting system in the future that is fair and transparent.
The crediting system will link all Stamps, ensuring that contributions are always recorded:
- If a Stamp is used in an ARC, the ARC will credit the original Stamp Builder.
- If a Stamp is combined with other Stamps into a larger one, the new Stamp will acknowledge the contribution of all the previous Builders.
Remixing a Stamp
Stamp remixes can take various forms. They can be as straightforward as re-editing and mixing existing works or as complex as adding intricate features, collaborations, and mashups. Some remixes push the boundaries even further and completely re-imagine an original Stamp in an entirely new distinctive style or genre.