Free For All: Difference between revisions
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The Free for All stamp includes the full logic for the game mode, including the game flow, from pregame to postgame and transition to next game, UI during the different stages and kills + deaths tracking. | The Free for All stamp includes the full logic for the game mode, including the game flow, from pregame to postgame and transition to next game, UI during the different stages and kills + deaths tracking. | ||
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Stamps > Public Stamps | Stamps > Public Stamps | ||
Revision as of 13:00, 14 June 2024
Rules
Free for All Deathmatch is a simple game mode where players fight to kill each other, and whoever has the most kills at the end of the round will be victorious. The game will end when the round timer ends, or when someone reaches a certain number of kills.
Description
The Free for All stamp includes the full logic for the game mode, including the game flow, from pregame to postgame and transition to next game, UI during the different stages and kills + deaths tracking.
Where to find it
Stamps > Public Stamps
Instructions
Set the Arc Type to Game or Game with a Lobby.
Customize the Spawn System Settings.
Place as many Player Spawn Points as needed.
(Optional) Customize Stamp Variables default values.
Requirements
The stamp works out of the box with Default Spawn System for Game Arcs, but it is also compatible with Manual mode. However, the logic does not include player spawning or respawning, so remember to build logic for spawning players when using Manual mode.
Changeable Settings | Option | Description |
---|---|---|
PreGame Time | Number | Duration of the Pregame/Ready-up stage |
Kills to Win | Number | Number of player kills to win the match |
Round Time | Number | Duration of the round in seconds |
Winner UI Time | Number | Duration of the end of round stage, where the winner is displayed |
PostGame Time | Number | Duration of the PostGame stage when players can vote for the next game to play |