Game Flow: Difference between revisions
Created page with "{{CustomHeader|Title=Description}} The Game Flow Template stamp contains the logic setup of a basic game flow through “Pregame”, “Game”, and “Postgame” states. <h3>What The Stamp Does</h3> The stamp handles the transition between game states, with each state containing the typical setup used for that state, featuring the Pregame Screen, Game Timer, and Postgame Screen. There are timer length variables that can be adjusted and a spawn point that can be placed..." |
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<h3>What The Stamp Does</h3> | <h3>What The Stamp Does</h3> | ||
The stamp handles the transition between game states, with each state containing the typical setup used for that state, featuring the Pregame Screen, Game Timer, and Postgame Screen. There are timer length variables that can be adjusted and a spawn point that can be placed anywhere in the ARC. | The stamp handles the transition between game states, with each state containing the typical setup used for that state, featuring the Pregame Screen, Game Timer, and Postgame Screen. There are timer length variables that can be adjusted and a spawn point that can be placed anywhere in the ARC. | ||
{{CustomHeader|Title=Where to find it}} | |||
Stamps > Public Stamps > Game Flow | |||
{{CustomHeader|Title=Rules of output}} | {{CustomHeader|Title=Rules of output}} |
Revision as of 09:08, 16 June 2024
Description
The Game Flow Template stamp contains the logic setup of a basic game flow through “Pregame”, “Game”, and “Postgame” states.
What The Stamp Does
The stamp handles the transition between game states, with each state containing the typical setup used for that state, featuring the Pregame Screen, Game Timer, and Postgame Screen. There are timer length variables that can be adjusted and a spawn point that can be placed anywhere in the ARC.
Where to find it
Stamps > Public Stamps > Game Flow
Rules of output
Pregame State
The “Pregame” state allows time for players to join before the game starts. In this stamp, players are not allowed to move or fire their weapons while in the Pregame state. The game flow enters the “Pregame” state immediately when the ARC is loaded. In this state, players will see the Pregame Screen, which allows them to ready up while they wait for players to join. The Pregame screen is shown for a duration, which can be edited using the Pregame Timer Duration variable. Once all players in the game ready up or the Pregame timer expires, then the game state transitions to the “Game” state, the pregame screen disappears, and players can now move and fire their weapons.
Game State
The “Game” state is where the actual gameplay occurs. In this stamp, players have no restrictions on their actions while the “Game” state is active. A game timer is started when we first transition to this state which can be edited using the Game Timer Duration variable. The main timer is shown at the top of the screen, and once complete, transitions to the “Postgame” state.
Postgame State
The “Postgame” state is where players vote for the next ARC they want to play. When transitioning to this state, the Postgame screen is shown for a duration which can be edited using the Postgame Timer Duration variable. The Postgame screen allows players to vote which ARC will be played next. The votes of all players in the game will be considered when deciding which ARC to play next. Once all players have voted or the postgame timer runs out, all players travel to the selected ARC.
Instructions for use
Setup
- Set ARC Type to Game or Game with a Lobby.
- Add new Player Spawn Points with ID: “GameStart” (optional).
- Customize stamp variable default values (optional).
Once these setup steps have been completed, the Game Flow Template stamp will be ready to go.
Variables
List out the variables and what can be changed.
Changeable Setting | Option | Description |
---|---|---|
Pregame Timer Duration | 0-1000 | (Default 45) The duration (in seconds) that pregame state and the pregame screen will be active for. |
Game Timer Duration | 0-1000 | (Default 60) The duration (in seconds) of the game state. |
Postgame Timer Duration | 0-1000 | (Default 45) The duration (in seconds) that postgame state and the postgame screen will be active for. |