Attach node: Difference between revisions
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Created page with "This is a WIP page for template testing {{LogicNode |title=Attach Node |image=Logic nodes icon.jpg |image2=Logic nodes.png |logicObjectType=Example Type |assetMenuLocation=Example Location add more text here see how the table looks |performanceImpactScore=High |description=Attaches one thing to another. All asset types can be attached together, for example players, groups, and objects. |expandedDescription=Detailed description here. |gameplayGif=Logic nodes icon.jpg |req..." |
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|title=Attach Node | |title=Attach Node | ||
|image=Logic nodes icon.jpg | |image=Logic nodes icon.jpg | ||
|logicObjectType=Example Type | |logicObjectType=Example Type | ||
|assetMenuLocation=Example Location add more text here see how the table looks | |assetMenuLocation=Example Location add more text here see how the table looks |
Revision as of 11:16, 13 June 2024
This is a WIP page for template testing
Attach Node
Node Details | |
---|---|
Logic Type: | Example Type |
Menu Location: | Example Location add more text here see how the table looks |
PI Score: | High |
Requirements to Function (if applicable)
List out other nodes or items it needs to work.
Limitations to Function (if applicable)
Any objects it doesn’t work with or known limitations.
Attributes (if applicable)
Name | Option | Description |
---|---|---|
Location Attachment | Keep World, Snap To Target | do stuff in your ARC |
Logic Linking
List events and functions and describe them.
Outgoing Events
Name | Description |
---|---|
Target Parent | Description of Target Parent |
Incoming Functions
Name | Description |
---|---|
Attach Actors | Description of Attach Actors |
Common Use Cases
Provide examples of how this logic is used.
Similar Logic Objects and Variants
Related logic and other logic of the same type.
Patch Updates
Patch (hyperlink) | Change | Note |
---|---|---|
Patch 1.0 | Initial Release | Note about the patch |
Asset Library Links
Standard link table to all asset library pages with breakdown by category.