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Power Grab (previously known as ‘Block Conquest’) is similar to capture the flag: teams of players compete to retrieve and defend the Mega Block. Points are earned for capturing and banking time with the Mega Block in their base as well as for killing opposing players. The first team to reach the pre-determined time banked score (60 seconds by default) wins the round; the first team to win two rounds (out of three) wins.
Power Grab (previously known as ‘Block Conquest’) is similar to capture the flag: teams of players compete to retrieve and defend the Mega Block. Points are earned for capturing and banking time with the Mega Block in their base as well as for killing opposing players. The first team to reach the pre-determined time banked score (60 seconds by default) wins the round; the first team to win two rounds (out of three) wins.

Revision as of 12:00, 13 June 2024

OUTDATED - NEW PAGE COMING SOON

Power Grab (previously known as ‘Block Conquest’) is similar to capture the flag: teams of players compete to retrieve and defend the Mega Block. Points are earned for capturing and banking time with the Mega Block in their base as well as for killing opposing players. The first team to reach the pre-determined time banked score (60 seconds by default) wins the round; the first team to win two rounds (out of three) wins.

There are two teams in Power Grab, with a maximum of [8] players per team ([16] players total). The game will begin once a minimum of [2] players per team has been reached during the Lobby Phase. During the Lobby Phase, players can choose their team.

Players may gain or lose points throughout the match through several means, including killing an opponent (1 point); killing an opponent carrying the Mega Block (2 points); killing self or teammates (-1 point); picking up the Mega Block (2 points); and capturing the Mega Block (5 points). Points earned are displayed on a final scoreboard, but have no bearing on the game outcome.

The Mega Block spawns 20 seconds after players spawn at the beginning of the round. It spawns in a central location on the map and can be picked up by walking over it; when a player is carrying the Mega Block, they are unable to access weapons from their Backpack. While carrying the Mega Block, an icon highlighting them is visible on the minimap.

When the player carrying the Mega Block is killed, it is immediately dropped. From that point, a player from either team can pick it up and attempt to capture it. If, after [10] seconds, the Mega Block hasn’t been picked up, it respawns back at the centre of the map. If a player is killed, they remain downed for several seconds before respawning near their team.

Once the Mega Block has been captured by a team and returned to their base, it begins to bank time. A HUD element displaying banked time is visible to all players. The attacking team can recapture the block by standing over it unopposed for [0] seconds; when removed, the Mega Block stops banking time, but the time banked does not decay.

If both teams have the same score at the end of a round, the round goes into overtime: the game resets as though starting a new round, and the first team to get the block to their base wins.

Making a Power Grab Game

Required Assets

1+ Team 1 Initial Spawn Point

1+ Team 2 Initial Spawn Point

1+ Team 1 Default Respawn Point(s)

1+ Team 2 Default Respawn Point(s)

1+ Team 1 Centre Respawn Point

1+ Team 2 Centre Respawn Point

1 MegaBlock Spawn Point

1 Team 1 Base

1 Team 2 Base

Adjusting Power Grab Settings

Player Count Minimum Allowed (int) - Cannot be set to be less than 2 players. Cannot be larger than "Player Count Maximum Allowed". This sets the lower limit of the range within which players in lobbies can set the number of people they want to play with.

Player Count Maximum Allowed (int) - Cannot be set to be more than X players. This sets the higher limit of the range within which players in lobbies can set the number of people they want to play with.

Allow Friendly Fire by Default (bool) - If enabled, players are able to damage their teammates with weapons. Upon creation of a lobby, this is applied to "Allow Friendly Fire", but that value can be overwritten by players in their lobby.

Penalize Friendly Fire by Default (bool) - disabled if "Allow Friendly Fire by Default" is unchecked. Unchecked by default. If enabled, eliminating friendly players with a weapon reduces score by 1. Upon creation of a lobby, this is applied to "Penalize Friendly Fire", but that value can be overwritten by players in their lobby.

Default Number of Rounds to Win (int) - Cannot be set to less than 1 nor more than X. Upon creation of a lobby, this is applied to the "Number of Rounds to Win" but that value can be overwritten by players in their lobby.

Completion Requirement

All ARCs must be playable and completed in order to be published.

Before publishing a Power Grab game, the creator must play and win a complete match as a member of both teams in their map.

Any changes made to the room reset this requirement' completion.