Sliding Doors
This page shows you how to use Move Node with objects and triggers. You can apply the same principles with different types of triggers, interactions and switches.
Required Nodes & Objects:
1x Trigger Volume
4x Move Node
2x Doors
1
Place On Actor Eliminated Node
This node will trigger when the linked character is eliminated.
2
Place Per Player Timer Node
This node provides a timer to customise the duration of linked nodes.
3
Place Spawn Player Node
This node spawns / respawns a player.
4
Place Player Spawn Point
This is the reference location to tell the Spawn Node where to spawn the player.
5
Link On Actor Eliminated Node to Per Player Timer Node
On Actor Eliminated → Start
Killed by PlayerID → PlayerID Reference
6
Link Per Player Timer Node to Spawn Player Node
On Finished → Spawn Player
PlayerID Reference → PlayerID Reference
7
Select the Per Player Timer Node and untick Loop
We want the timer to only run once.
8
Player Spawn Point IDs
Add an ID to the Player Spawn Point Node, for example: Spawn Point A
If you want this Spawn point to be the initial Spawn point, tick the box: Initial Spawn Point in the attributes panel.
9
Place a String Node
Change the Default String field to match the Player Spawn Point ID you just added. In our example: Spawn Point A
Set Automatically Send Value to On Game Start.
10
Link String to Spawn Player Node
Outputted String → Spawn Point ID