Power Grab

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Revision as of 11:05, 21 May 2024 by User (talk | contribs) (Created page with "Power Grab (previously ‘Block Conquest’) is similar to capture the flag: teams of players compete to retrieve and defend the Mega Block. Points are earned for capturing and banking time with the Mega Block in their base as well as for eliminating opposing players. The first team to reach the pre-determined time banked score (60 seconds by default) wins the round; the first team to win two rounds (out of three) wins. There are two teams in Power Grab, with a maximum...")
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Power Grab (previously ‘Block Conquest’) is similar to capture the flag: teams of players compete to retrieve and defend the Mega Block. Points are earned for capturing and banking time with the Mega Block in their base as well as for eliminating opposing players. The first team to reach the pre-determined time banked score (60 seconds by default) wins the round; the first team to win two rounds (out of three) wins.

There are two teams in Power Grab, with a maximum of [8] players per team ([16] players total). The game will begin once a minimum of [2] players per team has been reached during the Lobby Phase. During the Lobby Phase, players can choose their team.

Players may gain or lose points throughout the match through several means, including eliminating an opponent (1 point); eliminating an opponent carrying the Mega Block (2 points); eliminating self or teammates (-1 point); picking up the Mega Block (2 points); and capturing the Mega Block (5 points). Points earned are displayed on a final scoreboard, but have no bearing on the game outcome.

The Mega Block spawns 20 seconds after players spawn at the beginning of the round. It spawns in a central location on the map and can be picked up by walking over it; when a player is carrying the Mega Block, they are unable to access weapons from their Backpack. While carrying the Mega Block, an icon highlighting them is visible on the minimap.

When the player carrying the Mega Block is killed, it is immediately dropped. From that point, a player from either team can pick it up and attempt to capture it. If, after [10] seconds, the Mega Block hasn’t been picked up, it respawns back at the centre of the map. If a player is eliminated, they remain downed for several seconds before respawning near their team.

Once the Mega Block has been captured by a team and returned to their base, it begins to bank time. A HUD element displaying banked time is visible to all players. The attacking team can recapture the block by standing over it unopposed for [0] seconds; when removed, the Mega Block stops banking time, but the time banked does not decay.

If both teams have the same score at the end of a round, the round goes into overtime: the game resets as though starting a new round, and the first team to get the block to their base wins.