Sliding Doors

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This page shows you how to use Move Node with objects and triggers. You can apply the same principles with different types of triggers, interactions and switches.

       

Required Nodes & Objects:

1x Trigger Volume

4x Move Node

2x Doors

           1

Place On Actor Eliminated Node

This node will trigger when the linked character is eliminated.

           2

Place Per Player Timer Node

This node provides a timer to customise the duration of linked nodes.

           3

Place Spawn Player Node

This node spawns / respawns a player.

           4

Place Player Spawn Point

This is the reference location to tell the Spawn Node where to spawn the player.

           5

Link On Actor Eliminated Node to Per Player Timer Node

On Actor Eliminated → Start

Killed by PlayerID → PlayerID Reference

           6

Link Per Player Timer Node to Spawn Player Node

On Finished → Spawn Player

PlayerID Reference → PlayerID Reference

           7

Select the Per Player Timer Node and untick Loop

We want the timer to only run once.

           8

Player Spawn Point IDs

Add an ID to the Player Spawn Point Node, for example: Spawn Point A

If you want this Spawn point to be the initial Spawn point, tick the box: Initial Spawn Point in the attributes panel.

           9

Place a String Node

Change the Default String field to match the Player Spawn Point ID you just added. In our example: Spawn Point A

Set Automatically Send Value to On Game Start.

           10

Link String to Spawn Player Node

Outputted String → Spawn Point ID