Team Deathmatch
Rules
Team Deathmatch is the classic gamemode where two teams fight each other to have the highest number of kills before the match ends. The match can end by the round timer running out or by one of the teams reaching a certain number of kills.
Players will be assigned to one of the teams when they join, prioritizing the team with fewer members.
On death, players will respawn at specific spawn points based on their team, automatically choosing the one closest to allies and further away from enemies.
Description
This template stamp contains the full set of features for a Team Deathmatch and will work out of the box with just a few adjustments to the settings (see Instructions).
Where to find it
Stamps > Public Stamps > Team Death Match Template
Instructions
- Set Arc Type to Game or Game with a Lobby.
- Set Spawn System setting to Manual.
- Place as many Player Spawn Points as needed for each team (duplicate the example ones or create new ones, setting the Team Id attribute to Alpha or Bravo).
- (Optional) Customize Stamp Variables default values.
Variables
Changeable Setting | Option | Description |
---|---|---|
PreGame Time | Number | Duration of the Pregame/Ready-up stage |
Kills to Win | Number | Number of player kills to win the match |
Round Time | Number | Duration of the round in seconds |
Winner UI Time | Number | Duration of the end of round stage, where the winner is displayed |
PostGame Time | Number | Duration of the PostGame stage when players can vote for the next game to play |