Exploding Barrel

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Revision as of 19:32, 28 August 2024 by Cereal (talk | contribs)
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This page shows you how to use a Damage Volume and Target to create damaging traps.. You can apply the same principles with different types of triggers, interactions and switches based on the game you want to create.

A functional stamp is available under Exploding Barrel

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Required Nodes & Objects:

1x Sphere Damage Volume

1x On/Off Node

1x Remove Node

1x Set Visibility Node

1x Target Cylinder

1x Explosion

1x Barrel 1A

           1

Place Barrel

There are a few barrels in Arcadia, pick the one that suits you best. I used Barrel 1A

           2

Place Cylinder Target

Cylinder target acts as a volume that the player can attack. Place it over your barrel, so you can't see it anymore.

           3

Place Remove node

Place a Remove node near your barrel & remove node.

           4

Link Remove Node to your Barrel

Event: Act On → Barrel (You may need to more your Target Cylinder to select the barrel)

Event: Act On → Target Cylinder</p?

           5

Link Target Cylinder to Remove Node

Event: On Destroyed → Function: Activate

If you play test at this point, you will be able to shoot your cylinder, and it will disappear when it is destroyed

           6

Kill nearby actors

An exploding barrel that does no damage isn't very useful.

Place Sphere Damage Volume on top of your barrel.

Set it's radius to 10

Enable Kill Instantly

           7

Activate damage volume

Place an On/Off node

Connect Event: On Destroyed → Function: Activate from Target Cylinder to On/Off node

Connect Event: Turn On/Off → Function: Turn On/Off from On/Off node to Damage Volume

If you preview now, standing next to your barrel while destroying it will eliminate the player.

           8

Make it sparkle

Place an Explosion node on top of the barrel

Connect Event: On Destroyed → Function: Play from Target Cylinder to Explosion

           9

Hide target cylinder

Finally, to hide the target cylinder from the player, place a Set Visibility Node

Connect Event: Act On → Function: Visibility from Set Visibility Node to the Target Cylinder