A-Z Logic Volumes

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Revision as of 12:40, 2 May 2024 by User (talk | contribs) (Created page with "__NOTOC__ === Action Restriction Volume Node === Action restriction volume nodes are used to designate a space within which we can restrict certain actions, like jumps, sprints, aim and hipfire. They can also be linked to logic that toggles each restriction separately or removes it. === Interact Volume Node === Interact volume nodes are used to enable an interact action within a space, that triggers a linked logic node. The interface panel allows us to set whether they...")
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Action Restriction Volume Node[edit]

Action restriction volume nodes are used to designate a space within which we can restrict certain actions, like jumps, sprints, aim and hipfire. They can also be linked to logic that toggles each restriction separately or removes it.

Interact Volume Node[edit]

Interact volume nodes are used to enable an interact action within a space, that triggers a linked logic node. The interface panel allows us to set whether they are active by default, the volume’s dimensions, their UI text, and if the latter also appears in the ARC setting.

Target Volume[edit]

Targets are objects that when hit activate any linked logic objects. The health, activation cooldown and invincibility status can be managed through its interface when selected.

Damage Volume[edit]

Damage volumes deal damage to the player when passed through. The settings allow us to determine whether it is automatically active, how much it damages per second, the dimensions of the volume, if it eliminates instantly, and whether it damages players and/or vehicles.

Heal Volume[edit]

Heal volumes restore health to the player when passed through. The settings allow us to determine whether it is automatically active, how much it heals per second, the dimensions of the volume, and whether it heals players and/or vehicles.

Eliminated Volume Node[edit]

Eliminated volume nodes are used to determine what happens when a chosen entity is killed in the box volume. It can detect players, turrets, plants and/or bots. It can be turned on or off via logic, and can have an incoming link from a movement type node that will act on any connected object upon elimination.

Lava/Water Volume[edit]

Lava and water volumes damage the player when entering contact with them. The settings allow us to determine whether it is automatically active, how much it damages per second, the dimensions of the volume, and whether it damages players and/or vehicles.