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=== Usage === The Attack Node offers a variety of functionalities such as creating item variables, receiving item events, force targeting, and target clearing. *Creating Item Variables: This feature allows the Attack Node to define item variables like the `overwrittenAttackActor` and the `nodeActive` status flag. *Receiving Item Events: The Attack Node can take in events and perform actions according to the received event. It may declare an attack target and initiate an attack, stop an ongoing attack, overwrite an attack actor along with some other activities based on the type of event it receives. *Force Targeting: By using this feature, the Attack Node can force the in-game characters to target a chosen attack target. *Clear Target: This functionality simply clears the current target of an in-game character.
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