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| <!-- Header -->
| | <div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: right; width: 400px; margin-right: 100px;"> |
| <h1>WHAT IS LOGIC</h1>
| | {{CustomHeader2|Title=[[A-Z_Logic_Nodes|Logic Nodes]]}} |
| <div class="welcome-section"> | | {{CustomHeader2|Title=[[Logic Best Practices|Logic Best Practices]]}} |
| <!-- Left Side: YouTube Video -->
| | {{CustomHeader2|Title=[[Anatomy of a Node]]}} |
| <div class="video-container">
| | {{CustomHeader2|Title=[[Common Issues|Common Issues When Using Logic]]}} |
| The standard Lorem Ipsum passage, used since the 1500s
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| "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
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| </div>
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| <!-- Right Side: Subsections -->
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| <div class="subsections">
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| <br>
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| <div class="subsection">
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| <h2> [[A-Z_Logic_Nodes|Logic Nodes]] </h2>
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| <h2> [[A-Z_Logic_Nodes|List Variable Nodes]] </h2>
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| <h2> [[Logic Volumes]] </h2>
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| <h2> [[Triggers]] </h2>
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| <h2> [[UGC Games]] </h2>
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| <h2> [[Variable Nodes]] </h2>
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| </div> | | </div> |
| </div></div>
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| <!-- Header 2 -->
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| <h1>GAME MODE STAMPS</h1>
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| <div class="games-section">
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| <!-- Racing MODES -->
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| <div class="category">
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| [[File:Racing games 2.png|link=none]]
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| <h2> [[RACING]] </h2>
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| <p>Craft immersive experiences with high-speed competitions, dynamic tracks, and customizable vehicles.</p>
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| </div>
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| <!-- Combat Games -->
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| <div class="category">
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| [[File:Combat games.png|link=none]]
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| <h2> [[COMBAT]] </h2>
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| <p>Design intense battles with diverse combat systems, strategic AI, and dynamic environments. Grow your expertise in game mechanics, animation, and AI.</p>
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| </div>
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| <!-- Time Trials & Platformers -->
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| <div class="category">
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| [[File:Platformers.png|link=none]]
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| <h2> [[PLATFORMERS]] </h2>
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| <p>Create engaging adventures with precise platforming, challenging puzzles, and vibrant worlds. Take level design to the next stage.</p>
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| </div>
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| </div> | | </div> |
| | Logic is a powerful visual scripting system that lets you create game logic without needing to write code. It is designed to be user-friendly and accessible, even for those who are not familiar with traditional programming.<br><br> |
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| | In ARCADIA, logic is a visual scripting tool that you can place directly within the 3D world, your [[ARCS|ARC]]. Logic is only visible while you are in Build mode, and invisible in Play mode. Think of logic as interactive objects that represent various functions, variables, and events. Each logic node performs specific actions, such as moving characters, triggering animations, or handling player input.<br><br> |
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| <!-- Header 3 -->
| | To create game logic, you simply drag and drop these logic nodes from the catalogue into the 3D environment. Once placed, you can connect them using visual links, which represent the flow of actions and data between different nodes and objects. This approach allows you to see and interact with your game logic in a spatial context, making it easier to understand and manage complex behaviours.<br> |
| <h1>TUTORIALS</h1>
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| <div class="games-section">
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| <!-- Toolbar Intro -->
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| <div class="category">
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| [[File:Toolbar.png|link=Toolbar_Introduction]]
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| <h2> [[Toolbar_Introduction|TOOLBAR INTRODUCTION]] </h2>
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| <p>This section provides an overview of the toolbar functionality within ARCADIA, our Building tool inside EVERYWHERE. It covers the various tools, and options available in the toolbar.</p>
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| </div>
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| <!-- Building for Beginners -->
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| <div class="category">
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| [[File:Buildingforbeginners.png|link=none]]
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| <h2> [[BUILDING FOR BEGINNERS]] </h2>
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| <p>"Building for Beginners" offers guidance and tips tailored to novice users who are new to creating user generated content on EVERYWHERE, covering fundamental concepts.</p>
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| </div>
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| <!-- Publishing -->
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| <div class="category">
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| [[File:Publishing.png|link=none]]
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| <h2> [[PUBLISHING ARCS]] </h2>
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| <p>This section focuses on the process of publishing and sharing your content on EVERYWHERE. It provides step-by-step instructions on how to finalize and publish completed ARCs and Stamps.</p>
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| </div>
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| </div>
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| [[Tutorials|See all]]
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| <!-- Header 3 -->
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| <h1>CASE STUDIES</h1>
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| <div class="games-section">
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| <!-- DON'T LOOK DOWN -->
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| <div class="category">
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| [[File:DONTLOOKDOWN.png|link=none]]
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| <h2> [[DON'T LOOK DOWN]] </h2>
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| <p>"Don't Look Down" tests players' courage, agility and precision as they strive to reach new heights and conquer their fears. Discover how our team crafted this game using our in game tool, ARCADIA</p>
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| </div>
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| <!-- FIREFIGHT LOGIC -->
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| <div class="category">
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| [[File:FFA.png|link=none]]
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| <h2> [[FIREFIGHT LOGIC]] </h2>
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| <p>Unlock the secrets of creating your own exhilarating free-for-all deathmatch game mode and become the master of multiplayer mayhem!</p>
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| </div>
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| <!-- FACTION FIREFIGHT LOGIC -->
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| <div class="category">
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| [[File:FACTION FIREFIGHT.png|link=none]]
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| <h2> [[FACTION FIREFIGHT LOGIC]] </h2>
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| <p>Embark on a journey to master the art of team-based warfare by delving into our team's case study on Faction Firefight Logic</p>
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| </div>
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| </div> | |
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| [[See all]]
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Logic is a powerful visual scripting system that lets you create game logic without needing to write code. It is designed to be user-friendly and accessible, even for those who are not familiar with traditional programming.
In ARCADIA, logic is a visual scripting tool that you can place directly within the 3D world, your ARC. Logic is only visible while you are in Build mode, and invisible in Play mode. Think of logic as interactive objects that represent various functions, variables, and events. Each logic node performs specific actions, such as moving characters, triggering animations, or handling player input.
To create game logic, you simply drag and drop these logic nodes from the catalogue into the 3D environment. Once placed, you can connect them using visual links, which represent the flow of actions and data between different nodes and objects. This approach allows you to see and interact with your game logic in a spatial context, making it easier to understand and manage complex behaviours.