Introduction to Logic: Difference between revisions
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Respawning is returning players back into an active game after they have died in-game. This page explains how to detect when a player has been eliminated and respawning them in specific locations, called Spawn Points. | Respawning is returning players back into an active game after they have died in-game. This page explains how to detect when a player has been eliminated and respawning them in specific locations, called Spawn Points. | ||
{{CustomHeader|Title=[[Interactive Light]]}} | |||
This page shows you how to create Logic for turning a light on with a Pressure Plate. | |||
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* You can apply the same logic to other platforms, paths, and puzzles in your ARC | * You can apply the same logic to other platforms, paths, and puzzles in your ARC | ||
Make a Stamp of the setup so it can be used in building ARCs. | Make a Stamp of the setup so it can be used in building ARCs. | ||
Revision as of 16:38, 11 June 2024
This page will go through various step by step guides to introduce you to Logic in ARCADIA.
Logic Linking
Items can be linked together using Logic. This allows for creation of gameplay interactions.
Player Respawn
Respawning is returning players back into an active game after they have died in-game. This page explains how to detect when a player has been eliminated and respawning them in specific locations, called Spawn Points.
Interactive Light
This page shows you how to create Logic for turning a light on with a Pressure Plate.
Moving Gates & Platforms
Moving platforms can add a lot of layers to your ARC. You can apply them to gates, or to open new paths for players to progress throughout your ARC. This page explains how to trigger specific object movement when a player enters a Trigger volume.
Required Nodes & Objects:
1x Box Trigger Volume
2x Move Node
2x Rotate Node
1x Factory Door (s)
- Place Box Trigger Volume
- Place Move Node
- Place Rotate Node
- Place Factory Door(s)
- Link Box Trigger Volume to Move Node
On Enter → Start
- Link Move Node to Factory Door(s)
Act On → Factory Door(s)
- Now we need to link our Rotate Node
- Link Box Trigger Volume to Rotate Node
On Enter → Start
- Link Rotate Node to Factory Door(s)
Act On → Factory Door(s)
- Click the Move Node to open the Attributes Panel
- In our example, we want to move the door upwards, that will be our Z axis
- Next to Translation, there are three sliders for each axis in this order: X, Y, Z
- On the Z axis change the value to 5
- Click the Rotate Node to open the Attributes Panel
- In our example, we want to rotate the door on its Y axis
- Next to Translation, there are three sliders for each axis in this order: X, Y, Z
- On the Y axis change the value to 90
- If you are unsure which axis is which, click on the object you want to apply movement to, and check the gizmo colors:
- Red = X axis
- Green = Y axis
- Blue = Z axis
- Now, we want to add the reverse action when we exit the Box Trigger Volume
- Duplicate the Rotate Node and the Move Node
- Link Box Trigger Volume to second Rotate Node
On Exit → Start
- Link Box Trigger Volume to second Move Node
On Exit → Start
- Link second Rotate Node to Factory Door(s)
Act On → Factory Door(s)
- Link second Move Node to Factory Door(s)
Act On → Factory Door(s)
- Click the second Rotate Node to open its Attributes Panel
- We want to reverse the rotation from the first node
- Change Y axis to -90
- Click the second Move Node to open its Attribute Panel
- We want to reverse the movement from the first node
- Change Z axis to -5
- You can play around with the movement and rotate node attributes until you reach the desired movement you are looking for
- You can apply the same logic to other platforms, paths, and puzzles in your ARC
Make a Stamp of the setup so it can be used in building ARCs.