Logic

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Revision as of 16:11, 8 May 2024 by User (talk | contribs) (Created page with " <!-- Header --> <h1>WHAT TO USE LOGIC FOR</h1> <BR> *logic Game Nodes are used to create custom gamemodes or custom gameplay systems *For Per Player logic, UGC Game Nodes are currently necessary due to them being the only real way to grab player references *The UGC Games Activity currently works off splitting the Game State into three states; Pre-Game, Game, and Post-Game. Because of this it is required to place down a Game State Node even if nothing is necessa...")
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WHAT TO USE LOGIC FOR


  • logic Game Nodes are used to create custom gamemodes or custom gameplay systems
  • For Per Player logic, UGC Game Nodes are currently necessary due to them being the only real way to grab player references
  • The UGC Games Activity currently works off splitting the Game State into three states; Pre-Game, Game, and Post-Game. Because of this it is required to place down a Game State Node even if nothing is necessarily needed to be linked to it (this has now changed, Game State Nodes are no longer necessary but can still be used to split the game mode into different states)
  • The Game State Branch Node works by triggering logic when these three states are activated, allowing for an easy way to make logic for each specific state
  • Per Player Variables are available, mainly in a numerical form through the Player Score Node, which holds a number value per player, making it versatile and easy to use for things such as player currency, resources etc.
  • Custom Spawning is available by turning off Automatic Respawning in Publishing Settings
  • An important thing to remember is that for Player vs Player (PvP) gameplay, if you want individual players to be hostile with one another, you must use the Set Faction Node to make them hostile




STAMPS

Stamps are virtual items that take on various shapes, sizes, and interactivity.

LOGIC

Visual scripting that allows you to create, modify and add mechanics and behaviours to your creations in ARCADIA

ARCS

All the worlds, levels and diverse experiences which are created in ARCADIA and published on EVERYWHERE.


GAME MODE STAMPS

RACING

Craft immersive experiences with high-speed competitions, dynamic tracks, and customizable vehicles.

COMBAT

Design intense battles with diverse combat systems, strategic AI, and dynamic environments. Grow your expertise in game mechanics, animation, and AI.

PLATFORMERS

Create engaging adventures with precise platforming, challenging puzzles, and vibrant worlds. Take level design to the next stage.


TUTORIALS

TOOLBAR INTRODUCTION

This section provides an overview of the toolbar functionality within ARCADIA, our Building tool inside EVERYWHERE. It covers the various tools, and options available in the toolbar.

BUILDING FOR BEGINNERS

"Building for Beginners" offers guidance and tips tailored to novice users who are new to creating user generated content on EVERYWHERE, covering fundamental concepts.

PUBLISHING ARCS

This section focuses on the process of publishing and sharing your content on EVERYWHERE. It provides step-by-step instructions on how to finalize and publish completed ARCs and Stamps.

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CASE STUDIES

DON'T LOOK DOWN

"Don't Look Down" tests players' courage, agility and precision as they strive to reach new heights and conquer their fears. Discover how our team crafted this game using our in game tool, ARCADIA

FIREFIGHT LOGIC

Unlock the secrets of creating your own exhilarating free-for-all deathmatch game mode and become the master of multiplayer mayhem!

FACTION FIREFIGHT LOGIC

Embark on a journey to master the art of team-based warfare by delving into our team's case study on Faction Firefight Logic

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