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Combined display of all available logs of EVERYWHERE wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 16:45, 17 June 2024 Chameleon talk contribs protected Introduction to Logic [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [cascading] (hist)
  • 16:45, 17 June 2024 Chameleon talk contribs protected 2D Logic Linking [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 16:44, 17 June 2024 Chameleon talk contribs protected Manipulating an Item [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 16:29, 17 June 2024 Chameleon talk contribs created page 2D Logic Linking (Created page with "<h2>2D Logic Linking</h2> <h3>Instructions (Linking Objects)</h3> <ol style="font-size: 20px;"> <li>Select exactly two items, or a single item and a group. The item you select first in this sequence will be the item you link from. The second item you select in this sequence will be the item you link to.</li> <li>With both your items now selected, the UI will filter to only show compatible links. From here select the event you wish to ‘link from’.</li> <li>Once...")
  • 16:14, 17 June 2024 Chameleon talk contribs created page Manipulating an Item (Created page with "<h1>Manipulating an Item</h1> <h2>Steps</h2> <ol style="font-size:20px;"> <li>Place an Item in your ARC.</li> <li>Use Left Mouse Button to select the placed item.</li> <li>Press 1/2/3 to cycle between move/rotate/scale modes.</li> <li>Left Mouse Click and drag a gizmo handle to change its position/rotation/scale.</li> </ol> <h1>Editing Item Attributes</h1> <p>When items are selected, the Attributes Menu appears in place of the Asset Library, which displays the...")
  • 13:24, 17 June 2024 Chameleon talk contribs created page Moving Platforms (Created page with "This page shows you how to use Move Node with objects and triggers. You can apply the same principles with different types of triggers, interactions and switches. <div style="background-color: #050522; float: right; width: 800px; margin-right: 0px;"> <div class="video-container"> <!-- Replace the placeholder video URL with your actual YouTube video URL --> <youtube width="640" height="360">w8tUBXzSA2Q</youtube> <div style="border: 1px solid #473ba7; bor...")
  • 12:58, 17 June 2024 Chameleon talk contribs deleted page Player Respawn (content was: "Respawning is returning players back into an active game after they have died in-game. This page explains how to detect when a player has been eliminated and respawning them in specific locations, called Spawn Points. <div style="background-color: #050522; float: right; width: 800px; margin-right: 0px;"> <div class="video-container"> <!-- Replace the placeholde...", and the only contributor was "Chameleon" (talk))
  • 12:14, 17 June 2024 Chameleon talk contribs created page Sliding Doors (Created page with "This page shows you how to use Move Node with objects and triggers. You can apply the same principles with different types of triggers, interactions and switches. <div style="background-color: #050522; float: right; width: 800px; margin-right: 0px;"> <div class="video-container"> <!-- Replace the placeholder video URL with your actual YouTube video URL --> <youtube width="640" height="360">k0_IInvfvuk</youtube> <div style="border: 1px solid #473ba7; bor...")
  • 10:19, 16 June 2024 User talk contribs deleted page Structuring Games (content was: "{{CustomHeader|Title=What's In A Game?}} <p>A game can be anything imaginable and doesn't need to follow any specific structure. However, ARCADIA provides many tools to make building a game easier.</p> <p>This page teaches you how to use the <code>Game State Nodes</code> to structure a game with the basic flow of <code>pregame → game → postgame</code>.</p> {{CustomHeader|Title=ARC...", and the only contributor was "User" (talk))
  • 10:10, 16 June 2024 User talk contribs created page Logic Best Practices (Created page with "<b>''This section covers the best practices we recommend following when building content using the node system. Although logic nodes are designed to be simple and efficient, it is important to plan and organize your logic well so that it can still be maintained and developed when growing in complexity.''</b> For practical examples of the best practices, please refer to the Gamemode Templates Stamps. {{CustomHeader|Title=Sequencing}} Logic linki...")
  • 09:39, 16 June 2024 User talk contribs created page Team Assignment (Created page with "{{CustomHeader|Title=Description}} The ‘2 Team Assignment with Ratio’ template stamp automatically creates two teams and assigns joining players based on the ratio and current players. This ratio defines how many players are assigned to Team B per player assigned to Team A. For example, a ratio of one will create balanced teams, while a ratio of three will aim for a distribution of 1v3, 2v6, 3v9, etc. The stamp will also always prioritize teams that have fewer me...")
  • 09:35, 16 June 2024 User talk contribs created page Manual Respawning (Created page with "{{CustomHeader|Title=Description}} The Manual Spawning Template stamp expands on the Game Flow Template stamp which contains the logic setup of a basic game flow through “Pregame”, “Game”, and “Postgame” states. The Manual Spawning Template stamp is a basic example for how to handle spawning in a basic game flow when the Spawn System setting is set to “Manual”. {{CustomHeader|Title=What The Stamp Does}} The stamp handles the transition between game st...")
  • 09:31, 16 June 2024 User talk contribs created page Gamemode Templates (Created page with "Wheeled Race|Wheeled Race Free For All|Free For All (FFA) FFA Score Tracking|FFA Score Tracking Team Death Match|Team Death Match Power Grab|Power Grab Game Flow|Game Flow Gun Game")
  • 09:12, 16 June 2024 User talk contribs created page Gun Game (Created page with "{{CustomHeader|Title=Description}} The Gun Game Template stamp contains the logic for the Gun Game game mode. Simply place the template in an ARC, make any desired optional modifications, and it will be ready to play. {{CustomHeader|Title=What The Stamp Does}} The Gun Game Template stamp includes the full logic for the game mode, including the game flow, from pregame to postgame and transition to next game, UI during the different stages and player level, kills, and dea...")
  • 09:07, 16 June 2024 User talk contribs created page Game Flow (Created page with "{{CustomHeader|Title=Description}} The Game Flow Template stamp contains the logic setup of a basic game flow through “Pregame”, “Game”, and “Postgame” states. <h3>What The Stamp Does</h3> The stamp handles the transition between game states, with each state containing the typical setup used for that state, featuring the Pregame Screen, Game Timer, and Postgame Screen. There are timer length variables that can be adjusted and a spawn point that can be placed...")
  • 09:04, 16 June 2024 User talk contribs deleted page Trial (content was: "OUTDATED - NEW PAGE COMING SOON __TOC__ In a Trials game, players engage in a series of dynamic challenges that seamlessly blend combat, racing, and platforming elements. Whether it's battling waves of enemies, speeding through obstacle-filled tracks, or navigating intricate platforming courses, each trial presents a unique combination of tasks to overcome. When creating a Trials mode, try to focus on providing a balanced and engaging experience that challenges players while a...")
  • 08:50, 16 June 2024 User talk contribs created page FFA Score Tracking (Created page with "{{CustomHeader|Title=Description}} This stamp implements automatic tracking of player kills and deaths for simple Free for All Deathmatch style of game, as well as some UI elements which can be shown/hidden by the game at any points using the provided events. It will also fire an event when a player reaches the required number of kills to win, which can be also configured using the stamp variables. {{CustomHeader|Title=Where to find it}} Stamps > Public Stamps > FFA Sc...")
  • 14:12, 14 June 2024 Chameleon talk contribs created page Team Death Match (Created page with "{{CustomHeader|Title=Rules}} Team Deathmatch is the classic gamemode where two teams fight each other to have the highest number of kills before the match ends. The match can end by the round timer running out or by one of the teams reaching a certain number of kills. Players will be assigned to one of the teams when they join, prioritizing the team with fewer members. On death, players will respawn at specific spawn points based on their team, automatically choosing t...")
  • 14:09, 14 June 2024 Chameleon talk contribs deleted page Faction Firefight (content was: "OUTDATED - NEW PAGE COMING SOON __TOC__ Faction Firefight is similar to Firefight, with the addition of a team dynamic. Players select (or are placed into) two teams during the Lobby Phase, who then compete to reach the Score Goal ([30] points). If a player joins a match in progress, they are placed into a team. A Faction Firefight match has a minimum of two players (one per team) and a maximum of sixteen players (eight per team). By default, friendly fire is to...")
  • 12:58, 14 June 2024 Chameleon talk contribs moved page Firefight to Free For All without leaving a redirect
  • 12:52, 14 June 2024 Chameleon talk contribs created page Firefight (Created page with " {{CustomHeader|Title=Rules}} Free for All Deathmatch is a simple game mode where players fight to kill each other, and whoever has the most kills at the end of the round will be victorious. The game will end when the round timer ends, or when someone reaches a certain number of kills. {{CustomHeader|Title=Description}} The Free for All stamp includes the full logic for the game mode, including the game flow, from pregame to postgame and transition to next game, UI dur...")
  • 12:42, 14 June 2024 Chameleon talk contribs deleted page Free For All (content was: "OUTDATED - NEW PAGE COMING SOON __TOC__ Firefight is a free-for-all competition where the aim is to be the first to reach the target score ([30]). If the timer runs out ([10] minutes), the player with the highest score wins. Players gain score through killing enemies ([1] point each); killing themselves (through a weapon or environmental hazard) deducts [1] point from their score. A Firefight match has a minimum of two players and a maximum of sixteen players. At Round Start,...")
  • 12:42, 14 June 2024 Chameleon talk contribs deleted page Firefight (content was: "#REDIRECT Free For All", and the only contributor was "Chameleon" (talk))
  • 12:41, 14 June 2024 Chameleon talk contribs undeleted page Free For All (11 revisions)
  • 12:41, 14 June 2024 Chameleon talk contribs deleted page Free For All (content was: "OUTDATED - NEW PAGE COMING SOON __TOC__ Firefight is a free-for-all competition where the aim is to be the first to reach the target score ([30]). If the timer runs out ([10] minutes), the player with the highest score wins. Players gain score through killing enemies ([1] point each); killing themselves (through a weapon or environmental hazard) deducts [1] point from their score. A Firefight match has a minimum of two players and a maximum of sixteen players. At Round Start,...")
  • 12:40, 14 June 2024 Chameleon talk contribs moved protection settings from Firefight to Free For All (Firefight moved to Free For All)
  • 12:40, 14 June 2024 Chameleon talk contribs moved page Firefight to Free For All
  • 11:16, 13 June 2024 Chameleon talk contribs protected Template:LogicNode [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 11:11, 13 June 2024 Chameleon talk contribs created page Attach node (Created page with "This is a WIP page for template testing {{LogicNode |title=Attach Node |image=Logic nodes icon.jpg |image2=Logic nodes.png |logicObjectType=Example Type |assetMenuLocation=Example Location add more text here see how the table looks |performanceImpactScore=High |description=Attaches one thing to another. All asset types can be attached together, for example players, groups, and objects. |expandedDescription=Detailed description here. |gameplayGif=Logic nodes icon.jpg |req...")
  • 10:32, 13 June 2024 Chameleon talk contribs created page Template:Title (Created page with "<h2 style="border-bottom: 2px solid #473ba7; font-size: 22px;">{{{Title}}}</h2>")
  • 08:08, 13 June 2024 Chameleon talk contribs created page Template:LogicNode (Created page with "<!-- Template:LogicNode --> <div class="logic-node"> <h2>{{{title}}}</h2> <div class="node-image"> [[File:{{{image}}}|alt={{title}}]] </div> <div class="node-details"> <table> <tr> <td>Logic Object Type:</td> <td>{{{logicObjectType}}}</td> </tr> <tr> <td>Asset Menu Location:</td> <td>{{{assetMenuLocation}}}</td> </tr>...")
  • 08:08, 13 June 2024 Chameleon talk contribs deleted page Template:Node (content before blanking was: "<!-- Template:LogicNode --> <div class="logic-node"> <h2>{{{title}}}</h2> <div class="node-image"> [[File:{{{image}}}|alt={{title}}]] </div> <div class="node-details"> <table> <tr> <td>Logic Object Type:</td> <td>{{{logicObjectType}}}</td> </tr> <tr> <td>Asset Menu Location:</td> <td>{{{assetMenuLocation}}}</td> </tr>...")
  • 08:06, 13 June 2024 Chameleon talk contribs created page Template:Node (Created page with "<!-- Template:LogicNode --> <div class="logic-node"> <h2>{{{title}}}</h2> <div class="node-image"> [[File:{{{image}}}|alt={{title}}]] </div> <div class="node-details"> <table> <tr> <td>Logic Object Type:</td> <td>{{{logicObjectType}}}</td> </tr> <tr> <td>Asset Menu Location:</td> <td>{{{assetMenuLocation}}}</td> </tr>...")
  • 12:03, 11 June 2024 Chameleon talk contribs created page Player Respawn (Created page with "<div style="background-color: #050522; float: right; width: 800px; margin-right: 0px;"> <div class="video-container"> <!-- Replace the placeholder video URL with your actual YouTube video URL --> <youtube width="640" height="360"></youtube> <div style="border: 1px solid #473ba7; border-radius: 8px; background-color: #050522; padding: 10px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); margin: 10px 0; float: right; width: 630px; margin-right: 35px;"> Required...")
  • 10:35, 11 June 2024 Chameleon talk contribs created page Interactive Light (Created page with "__NOTOC__ {{CustomHeader|Title=Interactive Light}} This section shows you how to create Logic for turning a light on with a Pressure Plate. <div style="background-color: #050522; float: right; width: 800px; margin-right: 0px;"> <div class="video-container"> <!-- Replace the placeholder video URL with your actual YouTube video URL --> <youtube width="640" height="360">pn9PBRewlok</youtube> <div style="border: 1px solid #473ba7; border-radius: 8px; backg...")
  • 10:36, 6 June 2024 Chameleon talk contribs created page EVERYWHERE wiki:General disclaimer (Created page with "This wiki is an online collaboration of information centering around <b>[https://www.everywhere.game/ EVERYWHERE]</b> from <b>[https://www.buildarocketboy.com/ Build A Rocket Boy Games]</b>. All information contained on this website is provided by the collaborative efforts of players, builders, and developers working to create a comprehensive information resource for all EVERYWHERE fans to use and enjoy. Please note that this website is an open wiki. Not all articles a...")
  • 09:47, 6 June 2024 Chameleon talk contribs moved page EVERYWHERE wiki:Copyright to MediaWiki:Copyright over redirect
  • 09:47, 6 June 2024 Chameleon talk contribs deleted redirect MediaWiki:Copyright by overwriting (Deleted to make way for move from "BARB wiki:Copyright")
  • 09:47, 6 June 2024 Chameleon talk contribs moved page MediaWiki:Copyright to BARB wiki:Copyright
  • 09:44, 6 June 2024 Chameleon talk contribs created page EVERYWHERE wiki:About (Created page with "EVERYWHERE Wiki is a publicly accessible and editable portal for gathering useful information related to EVERYWHERE Game. The wiki is a flexible web-based database of information made up entirely of Build A Rocket Boy and community contributions, utilizing MediaWiki software. Please see Project:Copyrights for information regarding licensing and intellectual property on EVERYWHERE Wiki.")
  • 09:16, 6 June 2024 Chameleon talk contribs created page EVERYWHERE wiki:Privacy policy (Created page with "<b>[https://www.everywhere.game/privacy-notice Build A Rocket Boy Privacy Notice]</b>")
  • 15:27, 5 June 2024 Chameleon talk contribs deleted page EVERYWHERE wiki:Privacy policy (content was: "Project:Privacy policy", and the only contributor was "Chameleon" (talk))
  • 15:19, 5 June 2024 Chameleon talk contribs created page EVERYWHERE wiki:Privacy policy (Created page with "Project:Privacy policy")
  • 15:16, 5 June 2024 Chameleon talk contribs deleted page EVERYWHERE wiki:Privacy policy (content before blanking was: "Privacy Notice")
  • 15:14, 5 June 2024 Chameleon talk contribs created page EVERYWHERE wiki:Privacy policy (Created page with "https://www.everywhere.game/privacy-notice|Privacy Notice")
  • 15:12, 5 June 2024 Chameleon talk contribs created page MediaWiki:Privacypage (Created page with "Project:Privacy policy https://www.everywhere.game/privacy-notice|EVERYWHERE Privacy Notice")
  • 15:05, 5 June 2024 Chameleon talk contribs created page MediaWiki:About (Created page with "About EVERYWHERE")
  • 15:04, 5 June 2024 Chameleon talk contribs created page MediaWiki:Aboutpage (Created page with "EVERYWHERE:About")
  • 14:58, 5 June 2024 Chameleon talk contribs created page MediaWiki:Common.js (Created page with "Any JavaScript here will be loaded for all users on every page load.: // Custom script to change the placeholder text of the search bar document.addEventListener('DOMContentLoaded', function() { var searchInput = document.getElementById('searchInput'); if (searchInput) { searchInput.setAttribute('placeholder', 'Search EVERYWHERE wiki'); } });")
  • 14:15, 5 June 2024 NestorSite talk contribs created page Portals (Created page with "= Portals = Portals are an essential part of EVERYWHERE. They are what connect different worlds, experiences, or games. Through a portal, you can travel quickly to wherever you want simply by crossing through it. Each ARC has its own code that serves as an identifier. This is what portals use to choose the destination you will travel to when crossing through it. = How to create a Portal =")
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